原生js实现的魔性机器人

原生js实现的魔性机器人

<div style="width: 100%;height: 500px;position:relative;padding:0;overflow:hidden;">
           <canvas style="position:absolute;top: 0;left: 0;width:100%;height:100%;background:#000;cursor:pointer;"></canvas>
       </div>
       <script>
           {
               class Robot {
                   constructor(color, light, size, x, y, struct) {
                       this.x = x;
                       this.points = [];
                       this.links = [];
                       this.frame = 0;
                       this.dir = 1;
                       this.size = size;
                       this.color = Math.round(color);
                       this.light = light;
                       // ---- 创建点 ----
                       for (const p of struct.points) {
                           this.points.push(new Robot.Point(size * p.x + x, size * p.y + y, p.f));
                       }
                       // ---- 创建链接 ----
                       for (const link of struct.links) {
                           const p0 = this.points[link.p0];
                           const p1 = this.points[link.p1];
                           const dx = p0.x - p1.x;
                           const dy = p0.y - p1.y;
                           this.links.push(
                               new Robot.Link(
                                   this,
                                   p0,
                                   p1,
                                   Math.sqrt(dx * dx + dy * dy),
                                   link.size * size / 3,
                                   link.lum,
                                   link.force,
                                   link.disk
                               )
                           );
                       }
                   }
                   update() {
                       if (++this.frame % 20 === 0) this.dir = -this.dir;
                       if (
                           dancerDrag &&
                           this === dancerDrag &&
                           this.size < 16 &&
                           this.frame > 600
                       ) {
                           dancerDrag = null;
                           dancers.push(
                               new Robot(
                                   this.color,
                                   this.light * 1.25,
                                   this.size * 2,
                                   pointer.x,
                                   pointer.y - 100 * this.size * 2,
                                   struct
                               )
                           );
                           dancers.sort(function(d0, d1) {
                               return d0.size - d1.size;
                           });
                       }
                       // ---- 初始化 ----
                       for (const link of this.links) {
                           const p0 = link.p0;
                           const p1 = link.p1;
                           const dx = p0.x - p1.x;
                           const dy = p0.y - p1.y;
                           const dist = Math.sqrt(dx * dx + dy * dy);
                           if (dist) {
                               const tw = p0.w + p1.w;
                               const r1 = p1.w / tw;
                               const r0 = p0.w / tw;
                               const dz = (link.distance - dist) * link.force;
                               const sx = dx / dist * dz;
                               const sy = dy / dist * dz;
                               p1.x -= sx * r0;
                               p1.y -= sy * r0;
                               p0.x += sx * r1;
                               p0.y += sy * r1;
                           }
                       }
                       // ---- 初始化点 ----
                       for (const point of this.points) {
                           // ---- 拖拽事件 ----
                           if (this === dancerDrag && point === pointDrag) {
                               point.x += (pointer.x - point.x) * 0.1;
                               point.y += (pointer.y - point.y) * 0.1;
                           }
                           // ---- 跳舞事件 ----
                           if (this !== dancerDrag) {
                               point.fn && point.fn(16 * Math.sqrt(this.size), this.dir);
                           }
                           // ---- 集合----
                           point.vx = point.x - point.px;
                           point.vy = point.y - point.py;
                           point.px = point.x;
                           point.py = point.y;
                           point.vx *= 0.995;
                           point.vy *= 0.995;
                           point.x += point.vx;
                           point.y += point.vy + 0.01;
                       }
                       // ---- 地面 ----
                       for (const link of this.links) {
                           const p1 = link.p1;
                           if (p1.y > canvas.height * ground - link.size * 0.5) {
                               p1.y = canvas.height * ground - link.size * 0.5;
                               p1.x -= p1.vx;
                               p1.vx = 0;
                               p1.vy = 0;
                           }
                       }
                       // ---- 自动居中 ----
                       this.points[3].x += (this.x - this.points[3].x) * 0.001;
                   }
                   draw() {
                       for (const link of this.links) {
                           if (link.size) {
                               const dx = link.p1.x - link.p0.x;
                               const dy = link.p1.y - link.p0.y;
                               const a = Math.atan2(dy, dx);
                               const d = Math.sqrt(dx * dx + dy * dy);
                               // ---- 阴影 ----
                               ctx.save();
                               ctx.translate(link.p0.x + link.size * 0.25, link.p0.y + link.size * 0.25);
                               ctx.rotate(a);
                               ctx.drawImage(
                                   link.shadow, -link.size * 0.5, -link.size * 0.5,
                                   d + link.size,
                                   link.size
                               );
                               ctx.restore();
                               // ---- 滑动 ----
                               ctx.save();
                               ctx.translate(link.p0.x, link.p0.y);
                               ctx.rotate(a);
                               ctx.drawImage(
                                   link.image, -link.size * 0.5, -link.size * 0.5,
                                   d + link.size,
                                   link.size
                               );
                               ctx.restore();
                           }
                       }
                   }
               }
               Robot.Link = class Link {
                   constructor(parent, p0, p1, dist, size, light, force, disk) {
                       // ---- 缓存 ----
                       function stroke(color, axis) {
                           const image = document.createElement("canvas");
                           image.width = dist + size;
                           image.height = size;
                           const ict = image.getContext("2d");
                           ict.beginPath();
                           ict.lineCap = "round";
                           ict.lineWidth = size;
                           ict.strokeStyle = color;
                           if (disk) {
                               ict.arc(size * 0.5 + dist, size * 0.5, size * 0.5, 0, 2 * Math.PI);
                               ict.fillStyle = color;
                               ict.fill();
                           } else {
                               ict.moveTo(size * 0.5, size * 0.5);
                               ict.lineTo(size * 0.5 + dist, size * 0.5);
                               ict.stroke();
                           }
                           if (axis) {
                               const s = size / 10;
                               ict.fillStyle = "#000";
                               ict.fillRect(size * 0.5 - s, size * 0.5 - s, s * 2, s * 2);
                               ict.fillRect(size * 0.5 - s + dist, size * 0.5 - s, s * 2, s * 2);
                           }
                           return image;
                       }
                       this.p0 = p0;
                       this.p1 = p1;
                       this.distance = dist;
                       this.size = size;
                       this.light = light || 1.0;
                       this.force = force || 0.5;
                       this.image = stroke(
                           "hsl(" + parent.color + " ,30%, " + parent.light * this.light + "%)",
                           true
                       );
                       this.shadow = stroke("rgba(0,0,0,0.5)");
                   }
               };
               Robot.Point = class Point {
                   constructor(x, y, fn, w) {
                       this.x = x;
                       this.y = y;
                       this.w = w || 0.5;
                       this.fn = fn || null;
                       this.px = x;
                       this.py = y;
                       this.vx = 0.0;
                       this.vy = 0.0;
                   }
               };
               // ---- 设置 canvas ----
               const canvas = {
                   init() {
                       this.elem = document.querySelector("canvas");
                       this.resize();
                       window.addEventListener("resize", () => this.resize(), false);
                       return this.elem.getContext("2d");
                   },
                   resize() {
                       this.width = this.elem.width = this.elem.offsetWidth;
                       this.height = this.elem.height = this.elem.offsetHeight;
                       ground = this.height > 500 ? 0.85 : 1.0;
                       for (let i = 0; i < dancers.length; i++) {
                           dancers[i].x = (i + 2) * canvas.width / 9;
                       }
                   }
               };
               // ---- 设置点 ----
               const pointer = {
                   init(canvas) {
                       this.x = 0;
                       this.y = 0;
                       window.addEventListener("mousemove", e => this.move(e), false);
                       canvas.elem.addEventListener("touchmove", e => this.move(e), false);
                       window.addEventListener("mousedown", e => this.down(e), false);
                       window.addEventListener("touchstart", e => this.down(e), false);
                       window.addEventListener("mouseup", e => this.up(e), false);
                       window.addEventListener("touchend", e => this.up(e), false);
                   },
                   down(e) {
                       this.move(e);
                       for (const dancer of dancers) {
                           for (const point of dancer.points) {
                               const dx = pointer.x - point.x;
                               const dy = pointer.y - point.y;
                               const d = Math.sqrt(dx * dx + dy * dy);
                               if (d < 60) {
                                   dancerDrag = dancer;
                                   pointDrag = point;
                                   dancer.frame = 0;
                               }
                           }
                       }
                   },
                   up(e) {
                       dancerDrag = null;
                   },
                   move(e) {
                       let touchMode = e.targetTouches,
                           pointer;
                       if (touchMode) {
                           e.preventDefault();
                           pointer = touchMode[0];
                       } else pointer = e;
                       this.x = pointer.clientX;
                       this.y = pointer.clientY;
                   }
               };
               // ---- 初始化 ----
               const dancers = [];
               let ground = 1.0;
               const ctx = canvas.init();
               pointer.init(canvas);
               let dancerDrag = null;
               let pointDrag = null;
               // ---- 主要循环 ----
               const run = () => {
                   requestAnimationFrame(run);
                   ctx.clearRect(0, 0, canvas.width, canvas.height);
                   ctx.fillStyle = "#222";
                   ctx.fillRect(0, 0, canvas.width, canvas.height * 0.15);
                   ctx.fillRect(0, canvas.height * 0.85, canvas.width, canvas.height * 0.15);
                   for (const dancer of dancers) {
                       dancer.update();
                       dancer.draw();
                   }
               };
               // ---- 机器人构造 ----
               const struct = {
                   points: [{
                       x: 0,
                       y: -4,
                       f(s, d) {
                           this.y -= 0.01 * s;
                       }
                   },
                       {
                           x: 0,
                           y: -16,
                           f(s, d) {
                               this.y -= 0.02 * s * d;
                           }
                       },
                       {
                           x: 0,
                           y: 12,
                           f(s, d) {
                               this.y += 0.02 * s * d;
                           }
                       },
                       {
                           x: -12,
                           y: 0
                       },
                       {
                           x: 12,
                           y: 0
                       },
                       {
                           x: -3,
                           y: 34,
                           f(s, d) {
                               if (d > 0) {
                                   this.x += 0.01 * s;
                                   this.y -= 0.015 * s;
                               } else {
                                   this.y += 0.02 * s;
                               }
                           }
                       },
                       {
                           x: 3,
                           y: 34,
                           f(s, d) {
                               if (d > 0) {
                                   this.y += 0.02 * s;
                               } else {
                                   this.x -= 0.01 * s;
                                   this.y -= 0.015 * s;
                               }
                           }
                       },
                       {
                           x: -28,
                           y: 0,
                           f(s, d) {
                               this.x += this.vx * 0.035;
                               this.y -= 0.001 * s;
                           }
                       },
                       {
                           x: 28,
                           y: 0,
                           f(s, d) {
                               this.x += this.vx * 0.035;
                               this.y -= 0.001 * s;
                           }
                       },
                       {
                           x: -3,
                           y: 64,
                           f(s, d) {
                               this.y += 0.015 * s;
                               if (d > 0) {
                                   this.y -= 0.01 * s;
                               } else {
                                   this.y += 0.05 * s;
                               }
                           }
                       },
                       {
                           x: 3,
                           y: 64,
                           f(s, d) {
                               this.y += 0.015 * s;
                               if (d > 0) {
                                   this.y += 0.05 * s;
                               } else {
                                   this.y -= 0.01 * s;
                               }
                           }
                       }
                   ],
                   links: [{
                       p0: 3,
                       p1: 7,
                       size: 12,
                       lum: 0.5
                   },
                       {
                           p0: 1,
                           p1: 3,
                           size: 24,
                           lum: 0.5
                       },
                       {
                           p0: 1,
                           p1: 0,
                           size: 60,
                           lum: 0.5,
                           disk: 1
                       },
                       {
                           p0: 5,
                           p1: 9,
                           size: 16,
                           lum: 0.5
                       },
                       {
                           p0: 2,
                           p1: 5,
                           size: 32,
                           lum: 0.5
                       },
                       {
                           p0: 1,
                           p1: 2,
                           size: 50,
                           lum: 1
                       },
                       {
                           p0: 6,
                           p1: 10,
                           size: 16,
                           lum: 1.5
                       },
                       {
                           p0: 2,
                           p1: 6,
                           size: 32,
                           lum: 1.5
                       },
                       {
                           p0: 4,
                           p1: 8,
                           size: 12,
                           lum: 1.5
                       },
                       {
                           p0: 1,
                           p1: 4,
                           size: 24,
                           lum: 1.5
                       }
                   ]
               };

               for (let i = 0; i < 6; i++) {
                   dancers.push(
                       new Robot(
                           i * 360 / 7,
                           80,
                           (window.location.href.indexOf("fullcpgrid") > -1) ? 3 : 4,
                           (i + 2) * canvas.width / 9,
                           canvas.height * ground - 300,
                           struct
                       )
                   );
               }
               run();
           }
       </script>

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  关于博主

00后,一名代码发烧友,线上喜欢研究各种代码,各种语言,线下热爱运动,跑步,篮球,喜欢交朋友,座右铭:生命在于学无止境!

  近期评论

  •  111: 66666
  •  aries: 感谢 但现在 2022年9月30日 01:54:17 已经 不能用了
  •  wu: 作者大大速速给个新方法
  •  嘎嘎嘎: 用不了了,大佬加油
  •  0.0: 20号用不起了。劳烦作者更新下吧。通关降难度。
  •  gxk: 这个方法用不了了
  •  11: 好像不行了,大佬
  •  惟依: 按您教的步骤执行,成功不了了。
  •  11: t值怎么来的
  •  菜菜: 非常感谢,确实可以,

很多东西宁缺毋滥,流星的光芒短暂而灼热闪耀。

让你变得更好的那个人,往往是你觉得很难与之相处的那个人。—— by 小宇

觉得自己做的到和不做的到,其实只在一念之间。

路在自己脚下,没有人可以决定我的方向。

你的选择是做或不做,但不做就永远不会有机会。

凡事顺其自然,遇事处于泰然,得意之时淡然,失意之时坦然,艰辛曲折必然,历尽沧桑悟然。

召唤看板娘